添加Qodana配置文件并实现玩家管理功能
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AGSS/Controllers/Admin/AdminPlayerControllers.cs
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96
AGSS/Controllers/Admin/AdminPlayerControllers.cs
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using AGSS.Models.Entities;
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using AGSS.Models.Template;
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using AGSS.Services;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Identity;
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using Microsoft.AspNetCore.Mvc;
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namespace AGSS.Controllers.Admin;
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[Authorize(Roles = "Admin")]
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[Route("api/v1/[controller]")]
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public class AdminPlayerControllers:ControllerBase
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{
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private readonly RoleManager<RoleModel> _roleManager;
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private readonly UserManager<UserModel> _userManager; // Assuming UserModel is the type of user
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private readonly PlayerService _playerService;
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public AdminPlayerControllers(RoleManager<RoleModel> roleManager, UserManager<UserModel> userManager, PlayerService playerService)
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{
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_roleManager = roleManager;
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_userManager = userManager;
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_playerService = playerService;
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}
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[HttpDelete]
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public async Task<IActionResult> DelPlayer(string id)
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{
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try
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{
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await _playerService.DelectPlayerAsync(id);
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return Ok(new ReturnTemplate(200,"删除成功!",""));
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return Ok(new ReturnTemplate(500, "出现了错误", ""));
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}
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}
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[HttpPost]
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public async Task<IActionResult> NewPlayer(PlayerModel player)
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{
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try
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{
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await _playerService.CreatePlayerAsync(player);
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return Ok(new ReturnTemplate(200, "你已经新建了player", player));
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return Ok(new ReturnTemplate(500, "出现了错误", ""));
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}
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}
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[HttpGet("Page")]
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public async Task<IActionResult> GetPlayers([FromQuery] int pageNumber, [FromQuery] int pageSize)
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{
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try
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{
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var pagedResult = await _playerService.GetPlayersAsync(pageNumber, pageSize);
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return Ok(new ReturnTemplate(200, "成功获取玩家列表", pagedResult));
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return Ok(new ReturnTemplate(500, "出现了错误", new PagedResult<PlayerModel>()));
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}
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}
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[HttpGet]
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public async Task<IActionResult> UpdatePlayer([FromBody]PlayerModel player)
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{
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try
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{
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var result = await _playerService.UpdatePlayerAsync(player);
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return Ok(new ReturnTemplate(500, "更新成功",""));
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return Ok(new ReturnTemplate(500, "出现了错误",""));
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}
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}
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}
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@ -10,6 +10,7 @@ namespace AGSS.DbSet
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public override DbSet<RoleModel> Roles { get; set; }
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public override DbSet<RoleModel> Roles { get; set; }
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public DbSet<DictItem> DictItems { get; set; }
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public DbSet<DictItem> DictItems { get; set; }
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public DbSet<MenuModel> Menus { get; set; }
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public DbSet<MenuModel> Menus { get; set; }
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public DbSet<PlayerModel> Players { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options)
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options)
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: base(options)
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: base(options)
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10
AGSS/Models/Entities/PagedResult.cs
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AGSS/Models/Entities/PagedResult.cs
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namespace AGSS.Models.Entities
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{
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public class PagedResult<T>
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{
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public int TotalItems { get; set; }
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public int PageNumber { get; set; }
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public int PageSize { get; set; }
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public List<T> Items { get; set; } = new List<T>();
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}
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}
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AGSS/Services/PlayerService.cs
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AGSS/Services/PlayerService.cs
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using AGSS.DbSet;
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using AGSS.Models.Entities;
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using Microsoft.EntityFrameworkCore;
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namespace AGSS.Services;
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public class PlayerService
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{
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private readonly ApplicationDbContext _context;
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public PlayerService(ApplicationDbContext context)
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{
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_context = context;
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}
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public async Task<bool> CreatePlayerAsync(PlayerModel player)
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{
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var result= await _context.Players.AddAsync(new PlayerModel()
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{
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Name = player.Name,
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Asset = player.Asset,
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Description = player.Description,
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});
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return true;
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}
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public async Task<bool> UpdatePlayerAsync(PlayerModel player)
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{
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var result = await _context.Players.FirstAsync(a => a.Uuid == player.Uuid);
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result.Name = player.Name;
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result.Asset = player.Asset;
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result.Description = player.Description;
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await _context.SaveChangesAsync();
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return true;
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}
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public async Task<bool> DelectPlayerAsync(string PlayerId)
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{
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var result = await _context.Players.FirstAsync(a => a.Uuid == PlayerId);
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_context.Remove(result);
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return true;
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}
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public async Task<PagedResult<PlayerModel>> GetPlayersAsync(int pageNumber, int pageSize)
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{
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var totalItems = await _context.Players.CountAsync();
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var skip = (pageNumber - 1) * pageSize;
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var players = await _context.Players.Skip(skip).Take(pageSize).ToListAsync();
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return new PagedResult<PlayerModel>
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{
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TotalItems = totalItems,
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PageNumber = pageNumber,
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PageSize = pageSize,
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Items = players
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};
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}
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}
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41
qodana.yaml
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41
qodana.yaml
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#-------------------------------------------------------------------------------#
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# Qodana analysis is configured by qodana.yaml file #
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# https://www.jetbrains.com/help/qodana/qodana-yaml.html #
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#-------------------------------------------------------------------------------#
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version: "1.0"
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#Specify IDE code to run analysis without container (Applied in CI/CD pipeline)
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ide: QDNET
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#Specify inspection profile for code analysis
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profile:
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name: qodana.starter
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#Enable inspections
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#include:
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# - name: <SomeEnabledInspectionId>
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#Disable inspections
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#exclude:
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# - name: <SomeDisabledInspectionId>
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# paths:
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# - <path/where/not/run/inspection>
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#Execute shell command before Qodana execution (Applied in CI/CD pipeline)
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#bootstrap: sh ./prepare-qodana.sh
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#Install IDE plugins before Qodana execution (Applied in CI/CD pipeline)
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#plugins:
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# - id: <plugin.id> #(plugin id can be found at https://plugins.jetbrains.com)
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# Quality gate. Will fail the CI/CD pipeline if any condition is not met
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# severityThresholds - configures maximum thresholds for different problem severities
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# testCoverageThresholds - configures minimum code coverage on a whole project and newly added code
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# Code Coverage is available in Ultimate and Ultimate Plus plans
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#failureConditions:
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# severityThresholds:
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# any: 15
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# critical: 5
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# testCoverageThresholds:
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# fresh: 70
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# total: 50
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